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EULA

by Jesús Maldonado Fernández September 30, 2025
END USER LICENSE AGREEMENT Last updated January 01, 2024 NPC Builder is licensed to You (End-User) by BuildingAI Solutions S.L., located and registered at Calle... Read more.

Skills Builder

by Jesús Maldonado Fernández August 18, 2025
Simulation AI for Corporate Training Transform employee development with intelligent AI simulations that adapt, assess, and accelerate learning outcomes Book a Demo... Read more.

World Builder

by Jesús Maldonado Fernández August 18, 2025
Give Every NPC a Soul Transform your games with AI-powered characters that think, remember, and evolve—creating truly immersive worlds players will never forget... Read more.

Unreal Engine Integration – Plugin

by Jesús Maldonado Fernández April 1, 2025
Transform your game with NPCs that truly come to life using NPC Builder for Unreal Engine! Our enhanced SDK is perfectly aligned with the latest version of NPC Builder... Read more.

API docs

by Jesús Maldonado Fernández February 6, 2025
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Documentation

by Jesús Maldonado Fernández February 5, 2025
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Terms and Conditions

by Jesús Maldonado Fernández January 23, 2025
Terms and Conditions AGREEMENT TO OUR LEGAL TERMS We are BuildingAI Solutions, SL (“Company,” “we,” “us,” “our“),... Read more.

Context API Reference

by Jesús Maldonado Fernández July 5, 2024
Welcome to the NPC Builder Context API documentation. This API allows you to manage characters, worlds, regions, and locations within your game. Below you’ll... Read more.

Building the brain of an NPC: the character layer of NPC Builder

by Jesús Maldonado Fernández March 8, 2024
Building the brain of an NPC: the character layer of NPC Builder Forget empty, repetitive NPCs. Welcome to a new era of non-playable characters with NPC Builder’s... Read more.

Unity Integration – Plugin

by Jesús Maldonado Fernández February 28, 2024
Welcome to the NPC Builder Plugin for Unity, designed to streamline the integration and interaction of non-playable characters (NPCs) within your Unity projects.... Read more.
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